Just curious if anybody figured out a way to crease all hard edges in Maya at once. The shelf script undoz made only works in Maya 2015 and I'm on Maya 2014. If anybody knows of such a script and can link it that would be appreciated :)
Try this? Not sure if it works. MEL I think. http://forums.cgsociety.org/archive/index.php/t-378134.html This might help as well http://download.autodesk.com/us/maya/2009help/CommandsPython/polySelectConstraint.html
select all edges and then open tool to do all edges together? Then remove curved edges edge weight. that's how i do it usually. now how to preserve creased edges between maya and blender ;P
This sounds pretty tedious. I already have my hard/soft edges set up I'd just want to get them selected and crease them. Hmm I'll try this. I'm trying to get a similar thing to Max's turbosmooth that retains smoothing groups while it's smoothing. Creasing seems to do it but I need to export the actual subdivided geometry…