Good stuff! Few notes First, Get some ground planes in your shots. Especially your run and jump cycle, it's kind of hard to see what's going on, or how their body is moving in relation to the ground. Ground planes are a must. But that shot especially, i think also has to do with your cameras. Your camera work is kind of…
Neat Pete!!! So right off the bat, it might be a personal thing, but I find the audio really distracting. I muted the reel right away and it was much easier to get through. Although I understand and appreciate the translation through space for some of your cycles, I have to say its tough breaking down what is going on with…
I saw you wrote in the waywo thread that fps animation isn't really reel worthy and you might be right but I just wanted to say that I think you pulled it off quite nicely. Good feel to the bobbing when he runs. A bit to much cycles imo. Just replace the weakest and put something else in as you go along. Maybe have the…
Hey fellow locomotion-ist. Since everyone's having a go at it, why not post my reel for feedback. I've gotten quite a list over the past months, but I'm more then happy to receive more critiques. I'm on the verge of uploading a new one, and any final input is much appreciated! Enjoy :thumbup: [vv]107097731[/vv]
Hi Pete, I think the Robot with the punching bag and the female sneak cycle might be your strongest work, though I think I would reduce or eliminate the knee wobble on the sneak cycle, personally I find it a little distracting. I like how you've positioned the camera to clearly show the action on those. the dwarf character…