I love the Quad chamfer modifier. Either with smoothing group or edge creasing, depending on the complexity and speed you're after. Works well for most objects and if you need to you can always collapse it after you get your base support loops set up and do some manual tweaks.
Thx! I did some searching on this and i admit I ve never tried this, but it still doesnt allow for fine per-edge group controll after you finished the low poly. But it is a viable way to work, more so than those i mentioned above. Ty, this is exactly what i was looking for! You re talking about the paid plugin right?…
I'd like your opinions on non-destructive high poly modeling techniques. I am working on 3ds max 2015 ext2 so I am mostly looking for a program specific solution, but any info on the matter would be greatly appreciated because I think im missing something very important. I have tried the following: -Modeling the low poly…