I love the Quad chamfer modifier. Either with smoothing group or edge creasing, depending on the complexity and speed you're after. Works well for most objects and if you need to you can always collapse it after you get your base support loops set up and do some manual tweaks.
I'd like your opinions on non-destructive high poly modeling techniques. I am working on 3ds max 2015 ext2 so I am mostly looking for a program specific solution, but any info on the matter would be greatly appreciated because I think im missing something very important. I have tried the following: -Modeling the low poly…