Oh noes, another noob question! So I am almost done with a set of modular pieces to create buildings and I made a few substances that I like to texture them. I just imported the pieces to Unity 5 and plugged everything to U5 standard shader, it looks great... But now I'm scratching my head trying to figure out how I could…
For anybody wondering, you can also do the same thing in Unreal Engine. I had that question myself and decided to just try it. Worked like a charm. I created a new master material with the texture channels set to parameters that I could plug the textures that a new substance factory instance would create into. I figured I…