There was a really interesting thread from jacob07777 about building modular assets, how he went about unwrapping and modelling the different parts. The parts be built are also on the Unreal marketplace but the thread is here. http://www.polycount.com/forum/showthread.php?t=144838
Hey guys. any chance that someone could explain to me how you texture assets for UE4? Please tell me if my workflow is correct or if I'm messing something up, I constantly have the feeling that I'm doing something wrong. I'm currently trying to build something similar to this building and port it to unreal engine: I want…