Hello All, After I released my Overlap Sculpt Workflow I received requests to demonstrate how I created the sculpt setup. Here you go! Sculpt Setup: [ame]https://www.youtube.com/watch?v=PC7LESzFHAk[/ame] Overlap Sculpt Workflow: [ame]https://www.youtube.com/watch?v=bepQk_GHAY4[/ame]
The amount of work put into this artwork is incredible, each screenshot tells a new part of a story. Thanks for sharing so much, I especially love the sculpts!
After we posted our art dump we had a lot of requests for info about our sculpting process. I just finished a tutorial outlining the workflow I put in place. Hope you guys find this useful. [ame]https://www.youtube.com/watch?v=bepQk_GHAY4[/ame]
Someone else would be able to tell about levels/props. The texture team would spend from 1 to around 10 days in a texture. It REALLY depends on what kind of material you are doing. It depends on the amount of sculpting/masking/painting/compositing you would have to do as well. Thanks for asking :)
I have 5 brick variations duplicated 20 times, so a total of 100 bricks as a single mesh. I made extra for other patterns I could layout. The overlap workflow is just like blend shapes for characters. The overlap.obj and the pattern.obj are the same mesh/point order, but the vertices have different positions. In zbrush…
Thank you for the tutorial! This thread has been highly insightful so far. It took me a while but after I managed to replicate your results I modified the workflow a bit for my own preference: 1. I separate the mesh after duplicating and sculpting, then center the pivots of the individual parts and freeze out their…
Hello Polycount! Ready At Dawn Studios released The Order: 1886 a few weeks ago and we thought that now would be a great time for us environment artists to start showing off some of our hard work. A big thanks to Lead Environment Artist Anthony Vitale and Art Director Nathan Phail-Liff for their help, critique and…