Hello guys! Is there a rule in zbrush, with the polypaint? I mean for example this: 1. Sculpt with dynamesh 2. Polypaint on dynamesh I mean, that this is not a good option, because the polygons have not a good topology. I prefer this one. 1. Sculpt with Dynamesh 2. Zremesh 3. Subdividing 4. Polypaint. Is that right? At the…
Both of the workflows you explained are valid. Polypaint is vertexcolor so all you need is an even topology and enough vertices. Both dynamesh and Zremesh create an even topology. So I don't really see what your problem is. Could you share screens of these areas you can't polypaint?