love the textures :D, a suggestion though and it could be just me but some of the harder surfaces (cannon, well/pots) could use more crease or a hpolish to give it more hard surface definition
Thanks guys! Benmx: Most of it was done by baking down from a high poly sculpt in zbrush. I used a mixture of photoshop and 3dcoat to put finishing touches on textures I'd baked out. I also (for this project) used a large amount of polypainting by using the ao masking and "fill color" method. There's some pretty robust…