Toggle navigation
Polycount
News
Forums
Patreon
Challenges
Quarterly Character Art Challenge
Bi-Monthly Environment Art Challenge
Wiki
Moar
Recent
Activity
Badges
Drafts
Store
Sign In
·
Register
Author:
Lucas Annunziata
Home
›
Search
Topic
Max - PathDeform = rigid?
Author
Date within
1 day
3 days
1 week
2 weeks
1 month
2 months
6 months
1 year
of
Examples: Monday, today, last week, Mar 26, 3/26/04
Search
Search
Max - PathDeform = rigid?
Topic by
GhosTDoG
·
Mar 2015
·
Home
›
Technical Talk
Hi, is there a way (constraints etc.) to make objects rigid with PathDeform? I know you can use bones, but PathDeform is pretty quick for aligning objects - issue is, that objects meant to be rigid are deformed. thx
Re: Max - PathDeform = rigid?
Reply by
Mrfred
·
Mar 2015
·
Home
›
Technical Talk
sorry but I'm not sure to really understand your needs. If I get it right simply skin the object to a value of 1.0 and they will never be deformed
2 results