I have been wondering if there is a way to extract textures from an object or its materials in 3dsmax for further painting in Photoshop. Say for example u assign a diffuse texture to an object and adjust the texture tiling to fit the object, is there a way to extract the diffuse texture again and save it out like a uvmap…
Thanks Obscura. I tried the standard material with scanline renderer for diffuse map only but it rendered out with a huge black patch. I tried it with a sphere,when I used a cube.It rendered out completely black.
Did you used the second uv channel which has not overlapped uvs? Could you write down step by step what you did? Because it should work. You can try this: Duplicate your mesh, and add a push modifier. Write a small number into the push amount, something like 0,1 or less (depending on the scale). Now hit 0 or open up the…