Hello Polycounters, It's been a while! Been keeping really busy lately while working on a new scene at work. It's been created 100% using Quixel's Megascans material and it's rendered in Unreal Engine 4. It's been a real blast working with scanned materials. Enough chit-chat - here's a video and some pictures, hope you…
I'm speechless ! Megascan looks so promising ! Do you mind if I ask, how much time it took to create the scene and on which computer it is running ? Now I need to get my jaw back !