Something I can relate to is the First-Person animations. I'd say when you can, get rid of them and replace them with other animation. First-Person is fun but it doesn't show off enough of you're animation skill set. If you really want to add FP to your reel then get the details down, it's a finger animation meaning you…
Hey Angel! Cool stuff, and congrats on your first post for critique! Jumping in, I'm going to start by focusing on the reel presentation. A great presentation can go a long way effectively making your work pop, while a poor presentation can sink even the best animation. With this in mind, here are a couple of suggestions…
Your third person animations are good but the first person animations need alot of work man. -the guns look like they're floating they need more weight. -Origins are ugly they don't work really well you need to edit them look at references. - lots of static movement. - add more snaps!!!!!!!!!!!!!! when he pulls the mag out…
Hi Everyone, I am pretty new to these forums and this is my first time posting for a critique. I am looking for honest feedback to help me improve my game animation reel. Please let me know what you think and any advice you can give me would be greatly appreciated. Thank you so much! Angel [vv]120661892[/vv]
Hey everyone! Thank you so much for the tips and advice. I really appreciate it. I actually finalized my demo reel before GDC so I do apologize for the presentation. I took heboltz3 critique and reorganized my reel, finished up my renders, and changed up the audio so it wasn't clashing with each other. Here was the new…
Remove one of the reload animations, they are to similar to eachother so one is enough. I like the presentation of the grenade throw. But as the other guys suggested it could be stronger. Try stronger anticipation (look for tension), more forcefully plant his foot, lead with the hips, throw back gunarm, torso twists, lead…
Already feels much more professional! Nice renders. Final nit-pick about the presnentation would be suggesting that you have your contact info present on screen at all times. Name and email would suffice, but something that shows that this is your work would be prime. As far as animation, on the grenade throw, the arm's…