Hi guys, hopefully someone can help. I have a problem with my 3ds Max 2015 that reinstalling hasn't seemed to have fixed. I can make a plane, quad it a few times and export as an FBX. When I open it in to Unity, or import it back to Max, it has triangulated the whole mesh and completely messed-up the mapping. If I convert…
You should be able to uninstall the Service Pack 3 from Control Panel > Programs > Programs and Features > View Installed Updates. These days FBX is almost as important as the main program. Hopefully they fix this issue.
download SP2 from the official site ( http://knowledge.autodesk.com/support/3ds-max/downloads/caas/downloads/content/autodesk-3ds-max-2015-service-pack-2.html ) use 7Zip to open the exe and extract 3dsMax2015_SP2.msp use 7Zip to open 3dsMax2015_SP2.msp, locate and extract the following file…
well - so it looks like there are some more dependencies on other SP related files So this just means that my tip is not really recommendable, i would restore the SP3 dlu file and report a bug ... Doubt that we'll see another SP for Max 2015 though ... It was FAAAAR easier back in those days when they released seperate FBX…