Hi everyone, Trying to troubleshoot an issues so I thought I'd come here. Is there a way to export animation control curves (NOT ANIMATION CURVES) using FBX? I'm trying to get a model/animation/rig I did in Maya LT out into the full version of Maya as I'm not using LT anymore. Not sure if there are any specific settings to…
I did find another solution using FBX. from LT - in the FBX export options make sure that constraints are on, also when exporting from LT don't do an export selected as that does not work, do an export ALL. on import (say into Maya Full or LT) - make sure your FBX import settings have constraints set to ON - and Skeleton…
In the open file options, there is a button to ignore version. that MIGHT work. Also, make sure to save the maya file as a .ma rather than a .mb But the control curves are considered NURBS, so make sure that is selected for your fbx export, if the other way doesnt work. Not sure if it will keep the entire working rig…
The full version of Maya should have no problem opening a normally saved Maya LT file. There should be no need to export it using FBX. Simply saving it as regular maya file should be enough. You may need to clean up some error messages, but that can be done with a few clicks of the mouse.[Under File-> Optimize Scene Size…