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FBX export question - Animation Control Curves

Hi everyone,

Trying to troubleshoot an issues so I thought I'd come here.

Is there a way to export animation control curves (NOT ANIMATION CURVES) using FBX?

I'm trying to get a model/animation/rig I did in Maya LT out into the full version of Maya as I'm not using LT anymore.

Not sure if there are any specific settings to get that to work with the FBX exporter. I've tried doing a google search with no results.

Thanks again,

B.

Replies

  • StephenVyas
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    StephenVyas polycounter lvl 18
    The full version of Maya should have no problem opening a normally saved Maya LT file. There should be no need to export it using FBX. Simply saving it as regular maya file should be enough.

    You may need to clean up some error messages, but that can be done with a few clicks of the mouse.[Under File-> Optimize Scene Size Options]

    (If your interested in exporting only a specific selection.. You could choose to hit Export selection[] -> Then choose MayaAscii or MayaBinary instead of FBX as your File Type. )
  • bhall27
    unfortunately I did try to open an LT file last night at home, was unable to.

    Maybe I'm not doing something correctly?
  • slipsius
    In the open file options, there is a button to ignore version. that MIGHT work.

    Also, make sure to save the maya file as a .ma rather than a .mb

    But the control curves are considered NURBS, so make sure that is selected for your fbx export, if the other way doesnt work. Not sure if it will keep the entire working rig though.
  • bhall27
    The full version of Maya should have no problem opening a normally saved Maya LT file. There should be no need to export it using FBX. Simply saving it as regular maya file should be enough.

    You may need to clean up some error messages, but that can be done with a few clicks of the mouse.[Under File-> Optimize Scene Size Options]

    (If your interested in exporting only a specific selection.. You could choose to hit Export selection[] -> Then choose MayaAscii or MayaBinary instead of FBX as your File Type. )


    I just verified that Maya LT doesn't save out as MB or MA.
  • bhall27
    slipsius wrote: »
    In the open file options, there is a button to ignore version. that MIGHT work.

    Also, make sure to save the maya file as a .ma rather than a .mb

    But the control curves are considered NURBS, so make sure that is selected for your fbx export, if the other way doesnt work. Not sure if it will keep the entire working rig though.



    See my reply above but just verified LT doesn't save out as MB or MA, also no option to ignore version.
  • bhall27
    I did find another solution using FBX.

    from LT - in the FBX export options make sure that constraints are on, also when exporting from LT don't do an export selected as that does not work, do an export ALL.

    on import (say into Maya Full or LT) - make sure your FBX import settings have constraints set to ON - and Skeleton definitions set to none.
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