Houdini Engine for UE4 is coming... just saying. The traces of it are already in existing Houdini builds. If anyone is interested in giving a chance to Houdini and would like to use Houdini Engine power directly (without baking o disk in Houdini) inside their engine that doesn't have support for it yet (if ever), you can…
I don't see any complex system in what you showed. It looks nice only because it's shaded and textured. Otherwise it's a pretty simple geometry everywhere. Those guys made their ow road system in Houdini => https://vimeo.com/116087676 Other procedural examples of using Houdini for game development:…
Believe in Houdini power! www(dot)youtube.com/watch?v=DrJqjeNQdTU www(dot)youtube.com/watch?v=jOLhnwllpgs just saying... ;) EDIT: Sorry for links in this format but if I post them normally only one shows and second doesn't. Just replace(dot) with proper sign.
I will have to model for an custom engine, which doesn't have any roadtools at the moment. I have done some things like this before, but getting some more complex stuff was very very labor intensive, almost everything had to be done by moving single vertices which made my head blow. So i'm looking for some sort of…
Quality that you can achieve in Houdini is totally your personal choice. It's all about interactivity in viewport. If you make a tool that throws million poly models around like crazy, you will bog down your system fast. When you finished creating your road system you could bake it down, so low quality model could be…
To the OP: What engine are you using? If you don`t have a dedicated tool for making roads you`re going to have to get your hands dirty. Your first question was how do they do it in those AAA games. It was directly answered above. They have a AAA game solution: dedicated tools. Your next question(s) deal more with HOW to…
Hey, thanks for the advice :) I talked a lot with colleagues about this. Seemingly, modeling part is kind of still a bit blurry, but we know how to texture the roads in our engine and how to deal with the tiling. We will use floating geometry [for tiling parts], decals [bounding box, placed in engine editor] and vertex…
"What you will get from Houdini is limited only by how good you are with it." This really doesn't answer any of the questions I have. Technically, people can create levels that look better than GTA or Crysis games with milkshape or blender. Also, I didn't mean it about the software, but rather the videos you have shown.…