Hey everyone, I've been working on this Egyptian cafe scene on and off for a few months. Would love some feedback. The modeling is mostly done except for some minor props (such as trashcans, cash register, bus trays which are currently stand-in models). I've got base textures on most but not all of the models. The lighting…
Some more props. Looking at these I'm curious for feedback on polycounts. For example some smaller props like the hookah are higher poly than the larger tables and chairs here, due to lots of curves and little detail. I don't want to lose the intricacies but want to make sure to keep the poly counts reasonably balanced…
Thanks Hupie and le0tard, yes that is something I have been thinking about. I should narrow it down. I am not going for photorealism, I want a handpainted style, but I ended up putting in more detail in the textures than I had intended. The cloth weave on the couch is taken from a photo that I ran filters, effects, etc. on…