For my graphics course we are implementing an image based lighting shader. The shader takes in precomputed diffuse and specular irradiance maps. I am having a hard time finding a way to export these maps from an existing cubemap. I tried AMD's Cubemapgen but its a pretty buggy software and generating a specular irradiance…
By the way what you call diffuse irradiance is called irradiance, and what you call specular irradiance is called radiance. Are you writing shaders for Unity or your own engine? (Just out of curiosity)