Hi all, So I keep getting this error message in UE4 about my lightmap for a particular mesh that says "Lightmap UVs are overlapping by 15.8%" When my lightmap is not overlapping at all. I have 2 channels for the light map, 0 for the main and 1 for the light map, and there is not overlapping and plenty of space between the…
the newer versions will take your channel1 UV layout and pack that with lightmapping in mind. it doesn't necessarily produce great results on all assets, but can on most. your problem is most likely due to the lightmap coordinate index being set to 0 instead of 1 in your mesh settings. might have to expand the details to…
Really? So there is not need anymore to lay out your own unique lightmap UV's for UE4? Strange, I always thought that you had to do your own. I've tried the UE4 lightmap layout for the 2nd channel but it does not always come out correctly..
For my OBJ imports, UE4 would automatically map my assets. This ended in some less then pleasant results when I baked lights. However, FBXs will carry over your lightmaps. Are you stacking UVs someplace?