I am aware that DDO has a feature that reads if a mesh has different combined groups and uses this to understand that the object has separate UVs and textures. However, I am running into a slight problem where DDO doesn't read the correct number of groups. I have combined meshes together in Maya so that the obj only has 2…
Sorry to hear you're having problems! Are you entirely sure there aren't any small meshes etc. getting exported as well? Have you checked the outliner to make sure?