I'm planning on making a plastered brick wall that would blend easily with this texture while using the option of vertex paint mode in UE4, but for now I just wanted to focus on a brick wall :)
it was all in ZBrush. I sculpted about 6 bricks back and front (that would give you 12 different bricks to play with). I took them to max so I can tile them with the grid based (its faster that way for me), then send it back to ZBrush and got the tile normal map. From there I used Knald for the AO and height map…