Hey guys, Need a little advice from anyone that can help. I'm trying to extract my heightmap from world machine to use within UE4 but for some reason UE4 isn't interpreting correctly and the terrain itself is flattened out and I cannot figure out why. I have used the correct format / size required by UE4 for the heightmap…
Maybe the problem is that UE4 have not the same color scale like World Machine. The gradient is maybe not strong enough for UE. http://www.polycount.com/forum/showthread.php?t=88933 A First class Tut with World Machine and UDK / Cryengine. Hope it helps a little.
https://wiki.unrealengine.com/Landscape_-_World_Machine_perfect_integration -256:+256 in "Terrain Altitudes" in "General Setup" Look in World Machine at your elevation maybe you can find a Match for UE4 in this way.
That was the tutorial that I followed in order to build the terrain, got all the way to the video on exporting it into UE4 (had to find a more recent one because his tutorial was for UDK and didn't want to conflict the two) I managed to find a quick fix and just scale the X axis of the terrain which added more of the…