Rendered straight from WM. Testing a new snow node. The snow node that's included with world machine is a bit slow and I can't grab the deposition of the snow to use as a mask for coloring or whatever. Basically I take the flow heightfield from an erosion node, expand it, blur it, crank up the contrast, and then a slope…
That is pretty fantastic. I've had trouble getting a clean mask after a blur node is applied in the past to achieve a similar effect. Where in the macro do you think you could extract the masks for the snow layer? There may be a good one hidden before the blur inside that erosion macro, if you open it up. Apply feather to…