Rendered straight from WM. Testing a new snow node. The snow node that's included with world machine is a bit slow and I can't grab the deposition of the snow to use as a mask for coloring or whatever.
Basically I take the flow heightfield from an erosion node, expand it, blur it, crank up the contrast, and then a slope selector mask is subtracted from it. Then I use that result as a blend mask between the eroded terrain and a gently blurred version of it. The blurred version is slightly higher then the unblurred. Simple snow. I still need to optimize this one further as I'd like to get rid of the expander. It's pretty cool just hitting the randomize function and seeing it lay naturally.
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It could be a good way to generate "Canopy" for a lush jungle using a method like this: http://www.polycount.com/forum/showthread.php?t=130038 - but clean masks would be needed to hack & slash between mudbox, 3dsmax, and photoshop.
I'd be interested in seeing your results!