I can recommend ShaderTool for actual shader creation. It has a node based interface to set up a pipeline to put stuff into your shader, and then you write actual HLSL/GLSL code, so that part is not node based. It's available on Steam: http://store.steampowered.com/app/314720/
Hello, I'm a technical animator that is currently looking to expend my skillset and I'd like to learn how to write shader in hlsl, but I don't really know where to start. I'm comfortable with scripting and coding so that part should be fine. But I do not know where to start, which engine should I use? I'm not really…
I don't know if you are familiar with unity but it provides a good enough environment to easily and quickly start shaders creation in a real 3d engine. Unity is using CG as a primary shader language but this is very similar to HLSL so it shouldn't hurt to begin with that even if you decide to continue your learning in…
I just watched the introduction it looks really cool, but iI was wondering, can we write shaders from scratch without using the nodes ? Can we only use the nodes to pass minimalistic infos like the textures used?
Cool, i'm not interestingnim the node based shader development but the hlsl glsl part really interesting. Have you tryed it? How's the engine/3d viewport can we move/add lights ?