Looking at this small picture I really have no idea how it looks, but if this: is what you are looking for, than I would do: 1. Inset all polygons. 2. Create copy of object after inset and make it smaller. Now you got outside and inside. 3. (this step is optional, since I can automate bridging in Houdini I prefer to have…
Hey again, think it's back to square one, as now because they are 3 sepearte elements when i chamfer no change to the silohette happens, any ideas? other than going in and doint an inset every face and moving it im not sure how to do it and even then i dont think that will work or be symmetrical then.
Ok so i managed it i think,its still three seperate elements, the two deco's, and the walls now have pol's facing both way's i adjusted them slightly so the z fighting stopped, i used the spherify modifier to round out the insets, and then just chamfers on the walls.