Zbrush and Maya simply display polygons differently. You have two identical decimated models. If you want it to look better, then, you'll have to up the number of polygons... For an object like that I wouldn't be too shy with polygons, Maya can handle a lot :)
I agree. Thank you so much man honestly can't thank you enough. I thought I had to buy a new system LMAO. Here are the results .... 20 thousand polygons from 20 million. Zbrush is incredible! I compared my original with the new version and I can barely notice any differences XD It imports into Maya LT as smooth as butter…
I am looking for more help now lol. Big thanks again to SuperFranky for telling me about Decimation Master in Zbrush. I have now run into another problem though :( After getting some amazing results in Zbrush with Decimation Master I imported my model into Maya LT to bake from my high poly to my low poly model. The issue I…
So I have done some tests and as you suggested SuperFranky Maya LT can handle a fair bit. I have my model in and the detail is looking great after a 20% decimation on it before exporting from Zbrush. I keep getting these black area's on my model though and I have no idea what they are or where they come from. Here is a…
Hi Guys, I am having some problems. I have made a mesh which is just over 20 million polygons and I want to bake this to a low poly version of my mesh. Here is a picture of the mesh .... I am using Maya LT for baking out my maps. I have tried a few workflows to lower the poly count of my model in Zbrush but I lose a…