So, I'm having a look at the script, trying to integrate Layer Comps in stead of Folders. But I'm wondering how you guys see this working. What if you have a diffuse with alpha. Would you then have 2 layer Comps? 1 named DIF and 1 named DIFALP (Or something like that) And what if you not only have a diffuse with alpha,…
Hello everybody! In my years of game development I got really tired of saving tga files from your PSD file. I have checked the internet several times for a program that can split my PSD file into tga files, but all I could find were slow scripts or not easy to use. So I figured it would be time to write one myself. The…
I'll think about it, but it's a big change in the script as it is now. Right now it will just copy the contents from the _ALP layer comp into the alpha channel of the newly created texture. I don't duplicate the entire PSD (or only merged layers) and save that as a new file. For big PSD files this will take too much time.…
I have a first version where you can determine the name of your exported file ready. I still need to so some optimizations and I want to be able to split RGB channels as well, so I need some additional work to the script to make it final. As soon as the user checks the Use Layer Comps as groups button, the groups will…
Hello Gnoop, Thank you for taking the time to try the new version of the script. I'll answer your second question first. This is something I can add fairly easy. I will add a checkbox in the configuration to enable or disable it. Your first question however, is a bit more complicated. Before I started on this script, I…