Hello Gnoop, Thank you for taking the time to try the new version of the script. I'll answer your second question first. This is something I can add fairly easy. I will add a checkbox in the configuration to enable or disable it. Your first question however, is a bit more complicated. Before I started on this script, I…
I would record duplication and Solidify action parts by myself. I meant that I only need an option in your script that would keep Alpha1 from original .psd when saves a tga , if no special _ALP layercomp appointed. Just like regular tga saving dialog when it saves 32 bit . Maybe one more suffix option in comp name? I know…
Hello everybody! In my years of game development I got really tired of saving tga files from your PSD file. I have checked the internet several times for a program that can split my PSD file into tga files, but all I could find were slow scripts or not easy to use. So I figured it would be time to write one myself. The…
No, you're not missing a thing. The reason behind this stands from the previous layer approach, and the way I use this script in the studio I work at. But let's say we take your suggestion, a few changes need to be made, and a problem rises up: 1. Instead of exporting a named group the script needs to export the selected…
Hi, This script looks really promising! Unfortunately I'm stuck with Photoshop CC 2017 and it seems to not work very well anymore. V.1 of your script works, but it changes the visibility of the groups after it saves the texture. So I can use it, I only have to run every script twice for it to save the correct group. V2.…
I'll think about it, but it's a big change in the script as it is now. Right now it will just copy the contents from the _ALP layer comp into the alpha channel of the newly created texture. I don't duplicate the entire PSD (or only merged layers) and save that as a new file. For big PSD files this will take too much time.…
Once we need to put a depth or roughness into alpha channel, the special _ALP layer comp is totally useful . But for just transparency it's an extra manual work. We could do an action that would do "duplicate Merged layers only". Photoshop keeps same current layer comp selected in a new document in that case. Then the…
I have a first version where you can determine the name of your exported file ready. I still need to so some optimizations and I want to be able to split RGB channels as well, so I need some additional work to the script to make it final. As soon as the user checks the Use Layer Comps as groups button, the groups will…
That's no problem at all :smile: I finished the script. I decided not to start from scratch, but in stead, combine the scripts. I will just quickly explain the new features available when using Layer Comps: You can set 4 option values in the configuration screen. These are the suffixes of the layer comp names. This can be…