Hello everybody! In my years of game development I got really tired of saving tga files from your PSD file. I have checked the internet several times for a program that can split my PSD file into tga files, but all I could find were slow scripts or not easy to use. So I figured it would be time to write one myself. The…
So, I'm having a look at the script, trying to integrate Layer Comps in stead of Folders. But I'm wondering how you guys see this working. What if you have a diffuse with alpha. Would you then have 2 layer Comps? 1 named DIF and 1 named DIFALP (Or something like that) And what if you not only have a diffuse with alpha,…
I have a first version where you can determine the name of your exported file ready. I still need to so some optimizations and I want to be able to split RGB channels as well, so I need some additional work to the script to make it final. As soon as the user checks the Use Layer Comps as groups button, the groups will…
I would record duplication and Solidify action parts by myself. I meant that I only need an option in your script that would keep Alpha1 from original .psd when saves a tga , if no special _ALP layercomp appointed. Just like regular tga saving dialog when it saves 32 bit . Maybe one more suffix option in comp name? I know…
That's no problem at all :smile: I finished the script. I decided not to start from scratch, but in stead, combine the scripts. I will just quickly explain the new features available when using Layer Comps: You can set 4 option values in the configuration screen. These are the suffixes of the layer comp names. This can be…