You can set the root folder here. So you can still work with sub-folders. Let's say your texture PSD is located in C :/Textures/Source/Props/Lamps You can now set your Texture Source folder Root to: C :/Textures/Source. Now you set set your Destination folder Root. Let's assume it is: D :/Textures The script will now…
I ran one of the actions and it didn't work ? Then again I have a short-cut linked from an external folder into the default PsCC-2014 actions folder, it shouldn't make a difference. When I run one of the actions, suppose the first action, nothing happens.
Hello everybody! In my years of game development I got really tired of saving tga files from your PSD file. I have checked the internet several times for a program that can split my PSD file into tga files, but all I could find were slow scripts or not easy to use. So I figured it would be time to write one myself. The…
I would record duplication and Solidify action parts by myself. I meant that I only need an option in your script that would keep Alpha1 from original .psd when saves a tga , if no special _ALP layercomp appointed. Just like regular tga saving dialog when it saves 32 bit . Maybe one more suffix option in comp name? I know…
Ok guys, I created a first draft of a version that supports Layer Comps. Could you please check if this is what you are looking for? There is an extra option in the configuration window, called "Use Layer Comps as groups" If you enable this option, you will be able to use layer comps in stead of folders. Disclaimer: It's a…
So, I'm having a look at the script, trying to integrate Layer Comps in stead of Folders. But I'm wondering how you guys see this working. What if you have a diffuse with alpha. Would you then have 2 layer Comps? 1 named DIF and 1 named DIFALP (Or something like that) And what if you not only have a diffuse with alpha,…