Your lack of gloss maps is really killing the final quality of these assets, and you are not taking full advantage of Marmoset's PBR pipeline. You are getting these even highlights across all your surfaces which is making them look a bit dated. Also in PBR workflow you shouldn't be baking your AO into your albedo maps,…
Ok, CV added. Rollover images added. I liked the idea of maintaining the full size images, as it essentially acts as a gallery too, for people who might be in a hurry; Best to try and impress early perhaps. Thanks again for the crits everyone, I'm going to be tackling the PBR stuff with my latest piece, I'll use this…
Thanks a lot for the great feedback! Beefaroni: Thanks for the crits. The the casing on top is made of plastic vs the metal of the rest of the chainsaw. But yeah, some more dirt wouldn't hurt. And that area on the engine is actually a raised piece, but you can't tell from that angle. Thanks again for the input.…