Hi I`m looking to do some wall tiles in Unity and although I`m thinking of modeling them individual I was wondering if there was a more efficient solution. Having looked around for alternatives to unity`s parallax mapping ,which I havent found was convincing enough, i`ve not found anything else. A few steep parrallax…
Just based on my own recent personal experience, its a lot harder to get away with shader tricks with VR. I'm finding myself even modeling things where I would have used a normal map because the illusion breaks a lot easier.