Hey there, I've decided to create my own thread to gather and share substance stuff I've made/will make. I work at allegorithmic for quite a long time and have accumulated quite a lot of things, some of them ended up being in the Substance Designer library but some others are too specific / slow to be officially…
This is rad! I was just thinking yesterday that Tri-planar was one of the last big things I wanted/missed in the Substance family; thanks for reading my mind. Will definitely try this out once I get home. What other projects are you working on at the moment? Personally, my big requests would be an "X" toggle between black…
Hey I know this is kinda old but I just downloaded this, and it was very interesting. At the very end of the colour pass you have a frame called chroma noise. I see what it very subtly does, but I've never seen that in a Substance before. Could you elaborate on why you include that or point to a thread/article?
Forget bananas, I'm going BANOONOOS! Thank you A MILLION TIMES OVER! I love learning from the pros (I'm just a nurse who does SD for fun because it's that awesome), and I hope one day my tutorials will be good enough to where I can give back to the Substance community in an equally amazing way! Seriously, I'm swooning over…
Tri Planar Filter Warning: This filter is extremely slow! It only works with the GPU substance engine (Direct3D 10 or OpenGL) This filter project a texture from the 3 axis and blends the projections. Pretty useful to quickly project a map without worrying about UVs. It requires a baked Position (All Axis) and World Space…