So I just stumbled across Substance Painter/Designer and they look incredible and might consider buying it/them, I just have a few questions to help clarify some things. 1) What are the main differences between the two applications? At first glance they seem to do very similar things. 2) The Substance site says it allows…
1) Substance designer is better for production enviroments becauses it's highly parallel and non destructive, substance painter is mostly designed around working on one mesh, designer will allow a studio to work on textures for an entire level or game at the same time. Substances can also have their parameters changed in…
Hi, @ZacD posted good answers. I'll chime in as well. 1) What are the main differences between the two applications? At first glance they seem to do very similar things. Substance Designer's core purpose is to create substance materials (.sbsar) files that can be loaded into Substance enabled applications such as UE4,…