It is decent, but if I am not mistaken lightmap isn't affected by the borders in Unreal, I believe that's what I read on their site - and I cannot get the layout to ignore the border overlapping, so it creates spaces around the border.
True, but that's very minimal. If you're using very low res lightmaps where that extra few pixels of wasted border space is an impact, you could just scale up your UV's a bit after running Layout. Or, go keep an eye on the IPackThat thread :) http://www.polycount.com/forum/showthread.php?t=145328
I saw there was a thread with Max + Unreal - with useful scripts and workflows. I'd like to know if somebody has suggestions for Maya + Unreal. First problem I've encounted is that I've been spending too long time on my lightmaps, there must be a better way. Does anyone have a script that layouts my UVs with 2-4 pixels…