The Indigenous team has spent quite a bit of time planning and reflecting on how our game could be fun and enjoyable to play. We've gone through a few test phases and numerous planning revisions and are confident we've finally found our sweet spot. Now all we need to do is execute on our plans! That's the easy part,…
Quick update - we're still recruiting for the above positions (edited them to reflect latest needs). Also, here's a little WIP preview of the island: Default engine lighting, some odd fog post process, and some placeholder textures to help define colors and regions while we work on the heightmap. We still have a small…
We've been playing around with colorization to get a better feel for the terrain types around our various structures. Figured I'd drop some of our more interesting tests here. Also, we're still looking for artists! Please if you're interested, have a portfolio or some sort of image/video links to your work! Details to our…
Our search has narrowed quite a bit - we currently have 3 open positions, mostly revolving around character, world, and interface art! Drop me a message if you're interested! Side note - positions for Indigenous are currently still voluntary, though we will be attending every major game conference (my company showcases…
[ame] https://www.youtube.com/watch?v=jtOTcTP5q9g[/ame] We're now able to show off our building system for Indigenous! It's not a complete system yet but there's certainly enough features to get feedback on and run tests to determine if the core functionality feels good. We are recruiting tons of artists! Please check the…