I am looking for constructive critique for the following models. All of the models I am not worried about polycount, but am simply trying to get them as realistic as possible. Models were either made in zBrush or Maya 2014.
First I'll say this is a great start! But now that you have gotten a taste for this sort of thing; You know need to go back to the very beginning, and study correct anatomy shapes and form. Your skeleton has the shapes that clearly resembles a skeleton. But it is obviously very off. If you are going for a more correct…