Hey guys! Wanted to post an animation project I've been working on for at least 3 years on and off. I do game animations all day so this has been more of an experimental learning project. The characters are 3D and composited to achieve a 2D look. Backgrounds are 2D. I'm not very good at modeling so the cartoon rendering…
That's a really interesting way of doing things, both the overall look and the animating. Are you animating as usual with the program set to 12 fps, or are you using stepped keys to get the noticeable jump between poses? All I'd add really is that I'd make the guy move more vertically during his run, a bit of up and down…
Thanks for the comments! @heboltz3 Yeah for the compositing it's just rendering out a few passes, diffuse, shadow, rim lighting, etc. Then layering them in After Effects. Animating at 12fps is fun but also a big challenge. Every frame is hand keyed with almost no interpolation. The trickiest part is bringing the animation…
Real great stuff Lou! How did you do the composition? Just render out the 3d in maya/max and do everything else in After Effects? I'd love to hear a bit more about your process/challenges with going in 12fps.