Finally some Updates to share! These boston snow storms can't keep me down. So here is a video of the first playable "milestone" I guess you could say. The functionality is pretty much how I want it, and most of the animation stubs are in, some a little more polished than others but nothing is final. [ame="…
Hey Guys! For once, I'm glad I haven't posted a week earlier, now I can break in this brand spanking new animation forum. (thank you based polycount) So I'll be using Weishengs ninja assassin again, the same model I used for the Riot Contest. However the goal is much larger this time. I'll be creating and implementing a…
Hey man, thanks for the reply. Yeah the run cycle is still pretty wip-y. I'll admit I was quick to post because I wanted to jump in on the anim forum right away, haha. Since I'm trying to ride the line between anime and cartoony pretty close he will definitely need to be loosened up, and while I totally agree about the…
Hey Harry! :D I'm really digging this! First, I think I agree with you in that your timing is pretty solid. Second, I think you are super close to really defining this character! I think the run is probably the best animation you have going for this guy (more a fan of the arms moving run than the arms back run (though that…
Thanks Chazbo! Yeah the Sprint captures the vibe I want throughout the entire locomotion set the most. I have total control over the jog, and if I'm honest, its the animation that I feel doesn't fit the most right now. I definitely want it to feel heavier/faster, so I'm thinking I'll have to recalculate the cycles/frames.…
the character looks really cool. I also like how you added a diagram to represent his motions. The only critique I have is that his animation looks like he is being too loud because of his wide stride during the run. Not sure how you'd remedy this, but perhaps some brainstorming may lead to some ideas.
Hey Lou! Thanks for the crit. As soon as Danny mentioned that, I had the exact same thought about the arms and the torso. And the mark of the Ninja ref is awesome! Thanks alot! I've just been using 8-bit gifs from the Naruto GBA games, haha!
I agree with the crit on the arms. Maybe having them hold at the extreme poses for a few frames longer could help lessen the flailing feeling. I also think the chest could rotate a little more with the arms. It feels like they're separate from the main body. On your model it's hard to tell but the knee seems really low.…
Hey there fellow riot contest enterer! Looking really cool! I like what you've got so far but think your run cycle could use a little more work, the spine is quite stiff and could be loosened up a lot. I'm not sure about the poses on the arms either, they are a little 'flaily' and could be a bit tighter, especially as its…