Hello fellow pointpusher! Im about to do some hardsurface stuff and Im looking for solutions for two reoccuring time consuming events. Tried googling and looking here on polycount but I cant seem to find any sollution. 1.I need some script or plugin that helps me with the tedious moving of uv shells when baking hard edges.…
Modo fanboyism is getting very strong in this Forum, if i were younger it would start to annoy me... Mayas UV Tools were improved in the last versions, and have been extremely powerful and mature for a long time. There is a lack of some convenient buttons in the UV editor for certain simple functions, like moving UVs about…
I understand now, and i fear what you want to achieve cant be easily done with the default tools... UV Shells dont have normals so creating script wouldnt be easy, imho :(
Have you looked into the layout UV Tools options? Under Shell Spacing, you can set percentage space, which is the distance between shells. There is only limited control of the orientation. When you set prescale to world, it scales all the shells to the same size in relation to their faces size in the scene (same texel…
Oh noes! I think i've turned into my boss - For a year he sat behind me saying "Well in Modo...." "If you did it in Modo...." Wile I sat slaving away on Maya. Now he has passed on the fan boy flame! :)
Its always a hard decision to kinda pack up and move over to another piece of software and it is a lot easier to do if you are in a working environment where the people around you know how to use it. I was quite lucky, my boss is a massive fan boy and was a great source of knowledge when I got stuck. I do feel that over…
I hear only good things about Modo, even thou Im a bit afraid of "the cult"-mentality (such as with apple). Wouldnt mind spending some time evaluating it but I cant justify all that freetime to get to point of experience and knowledge I am at with Maya when I cant use it at work since our pipeline is Maya dependant with…