Hello fellow pointpusher! Im about to do some hardsurface stuff and Im looking for solutions for two reoccuring time consuming events. Tried googling and looking here on polycount but I cant seem to find any sollution. 1.I need some script or plugin that helps me with the tedious moving of uv shells when baking hard edges.…
Modo has a pretty unique system called action centres. Its a system that let's you change the position, orientation and 'use' of the 'pivot' point (aka centers in modo) and the system is a universal tool that works across all of modo. So for your UV situation its just a matter of setting your action centres to 'local' and…
This is built in to modo off the bat. The UVing tools in modo are out of this world - would recommend checking it out and doing local scale on UV's have been a massive help with fixing padding issues as you have described :)