Hello! I have created this slingshot: It basically consists of the base object which is the wood, a separate object which is the "Rubber band", and a third object which is the pad that is supposed to be pulled. The slingshot is to be used in a game, from this view: I am fairly inexperienced with 3DS MAX, but I know how to…
1st, don't over think it or over engineer it. Instead of thinking I need to simulate streching rubber with physics, wrap your head around what it is you're actually going to see and how you can mimic that with as minimal effort as possible. You could do it with a lot of complex rigging but you don't need it. If you aren't…