Is it possible to update the FBX exporter of 3DS Max? I'm using 2012, and apparently in that version the exporter doesn't like meshes with parts made via symmetry and displays the normal map as inverted on those parts in Substance Designer. I went to Autodesk's page and downloaded/installed the 2015 FBX SDK, hoping maybe…
If updating doesn't work, try adding a Turn_To_Mesh modifier, or an Unwrap_UVW modifier before exporting. I seem to remember doing that for Max 2012 and 2013. Reference: https://dl.dropboxusercontent.com/u/2904948/Temp/FBXBinormals.png
I have the install packages for FBX 2013.3 for Max 2011 here. The FBX 2013.3 packages were the last FBX plugin releases that you could download seperatly from the main packages. Which is complete idiocy, to stick those releases with the main package update cycles... EDIT: i just tried to grab them from the Autodesk…
Im using max 2011 and I can only find 2013 plugins in this list but unreal whants 2014 for my UVs to not get ignored/moved around. Autidesk says: "FBX plug-ins are built into the installer for 2016, 2015, and 2014 releases of media and entertainment software." I have downloaded the FBX SDK but cant figure out how to get…
Ehg Max has the worst exporters - always easy to recognise one because its 100x to big and pointing the wrong direction. You might need to reset the normals on your mesh, reset xforms might do the trick but I've not used Max for quite wile so might not fix it. Always remember creating a new object,attaching your mesh to it…