1 research a bit of big cat anatomy 2 influence proportions and stance to make it express what you want 3 your detailings probably should be larger, the red flowers would read like red dots in game.. The bow idea is interesting but flowers need to be larger to be visible in game.. try sketching over a print screen of…
I like 2 the most, then 4 second :thumbup:. 4 looks fine and interesting too but 2 feels more elegant to me. I don't really like 1 and 3. IMHO the bows will look better if you stretch it vertically a bit, like the 2nd bow in your old concept. That bow looks slim vertically, and I think that makes the bow looks more refined…
ok so your cat concept: 1 face is deformed, muscle formations and bones give it shape, so knowing how they look will help you make a very cute cat.. also see eye size, eyebrows.. lips.. also as concept artist you should stylise the hairs a bit maybe show how they will be stylised to be visible in game 2 stance &…