Does anyone know of a shader for Unity that can do this, or where to get one? I need it to emulate the effect Razor has from DOTA2. I've seen someone ask here before but didn't seem to get that far. I guess the shader would need two diffuse inputs, with the ability to apply a mask to one and the animated uv's effect just…
This is just one way to do it. One uv set, animated uvs are created in the shader. Hit play to preview. Use an alpha channel on Detail/lightning texture Composite mask slot is the detail map mask in your image. Shader "Custom/DetailTexture" { Properties { _MainTex ("Base (RGB)", 2D) = "white" {} _DetailTex ("Detail Texture…