[ame] https://www.youtube.com/watch?v=CLtTKU2cScA[/ame] Damn this guy is a genius! His works bursts with style, originality and mastery, even though some of them lacks arc polishing and are a bit jerky (due to video game production constraint). I really appreciate hand-keyed work like this! I wish there was sites where…
I believe you can set your rig to move along a an s like spline to get the slithering animation, at least the rough of it. Neat thread, I personally always go to WoW to check out incredible animation. The attention to detail on every creature and npc is astounding in that game, especially now that all player races have…
I feel like something can be done with DirectX/OpenGL hardware tessellation to mimic the effect of smears in real-time somehow. At least in such a way to have some tessellated vertices to 'drag' behind and have some sort of delay during a quick bone motion.
Ok, updating this thread with more work of this master! How do you even animate snake bodies like that? :D [ame]https://www.youtube.com/watch?v=R-WRxhjIsUU[/ame] Maybe these kind of animations could be too slow for quick action game but for turn-based RPG's, they would be excellent!
I remember when I first stated up Timesplitters 2 on PS2... one of the first cinematics of the game had a guy nervously wiggling his fingers, eyes darting around frantically - I had never seen anything like it in a game! As an artist with no interest in becoming an animator, it's nice to remind myself how much life…