I believe you can set your rig to move along a an s like spline to get the slithering animation, at least the rough of it. Neat thread, I personally always go to WoW to check out incredible animation. The attention to detail on every creature and npc is astounding in that game, especially now that all player races have…
The games in general should pay more attention to animations, imho. They all boast shiny graphics with the coming of the new generation of consoles, but you don't see them talking about how they are gonna improve their animation work. It really pains me to see a pretty looking game that has jerky and repetitive animations.
[ame] https://www.youtube.com/watch?v=CLtTKU2cScA[/ame] Damn this guy is a genius! His works bursts with style, originality and mastery, even though some of them lacks arc polishing and are a bit jerky (due to video game production constraint). I really appreciate hand-keyed work like this! I wish there was sites where…
I remember when I first stated up Timesplitters 2 on PS2... one of the first cinematics of the game had a guy nervously wiggling his fingers, eyes darting around frantically - I had never seen anything like it in a game! As an artist with no interest in becoming an animator, it's nice to remind myself how much life…
OMG SLipsius THANKS A FKING LOT for this link. :D Vimeo is indeed a site full of pearls in terms of art. BOOk-freaking -marked. Hey Franky, long ago, I had made a thread talking about this ( although with a controversive title) where I stipulated that game animations were way too often left behind in terms of quality…
It's amazing how good animation metaphorically breathes life into a character. Even without textures, the animation made me believe in the existence of the characters (not literally lol).
I agree wholeheartedly. Animation, audio, and VFX all deserve a lot more budget than they typically get. Animation is getting a little bit of improvement with mocap this gen, but mocap can only take you so far.
Back in the Q2PMP day right here, we used to see our fair share of top quality game animation. The Quake2 player model format was great for that. Really miss that stuff truly inspiring days they were. Big ups and maximum shout out's for Magarnigal (Michael Mellor), Skullbox (Bastiaan Shravendeel), SgtScience(Steve Jones)…
Ok, updating this thread with more work of this master! How do you even animate snake bodies like that? :D [ame] https://www.youtube.com/watch?v=R-WRxhjIsUU[/ame] Maybe these kind of animations could be too slow for quick action game but for turn-based RPG's, they would be excellent!
A big problem with game animation is that the more fluid and lifelike it becomes, the less reactive your controls are. So it really is a giant balancing act.