Cheers for sharing and well done, really a benchmark for people like me who find complex HS game art soooo grindingly head desking HARD! Edit:Icing on the cake imo is that you've crammed everything onto one texture sheet which is what I'm currently aiming to emulate....hopefully on some of the stuff I've left unfinished.
Hi ya good people of polycount! Thought I'd start a thread now that I got this project done. I'm really bad at documenting my progress as I go but I'll try to include the most important milestones here. I'll kick off with a few 3DO renders. The initial idea was to just model an interesting object and then call it done. I…